Mar 30, 2008, 07:44 AM // 07:44
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#81
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by upier
Actually - I'd say that's wrong.
Looking at how the game transformed itself - it's clear that PvP WAS considered end-game - but later on it became the alternative rather then the natural progression.
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And it would have been much better if A-net kept it that way.
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Mar 30, 2008, 08:32 AM // 08:32
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#82
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Furnace Stoker
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Have you even read the OP and understood what is it about? Nothing about difficulty there, nothing about grind or endgame content! Why talk about it here?
It's all about the one big GW PvE issue, namely character-based achievement accumulation, a terrible design failure which became much worse with GW:EN and it's HoM.
This is just wrong.
Having to pick just one favorite character to develop the HoM for.
The fact playing others doesn't contribute to developing your HoM, simply because it's NOT *Your* HoM (as it should be) but every character's separate one.
Having multiple poor HoMs is really discouraging, seeing the amounts of useless repeated grind required to fill them...
One HoM for the whole account is the only reasonable way it should work, the home for the 'family' of characters, the place any of them can come to and put something in to improve it. Filling it this way would not be easier, but would be far more fun to do, no grind, no repetition, no rewarding of stupid unwanted things like crafting daggers for a monk or 15 armors for one char that will never wear them all. Instead it should only rewarding completion, the way You like to do it.
Account-based solution would be just infinitely better.
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Mar 30, 2008, 08:43 AM // 08:43
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#83
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Shuuda
And it would have been much better if A-net kept it that way.
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Who would then be left playing?
It's the same thing as with all-hero parties - certain people will rather miss out on a portion of the game then be forced to play it in a way they don't like.
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Mar 30, 2008, 09:22 AM // 09:22
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#84
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Lion's Arch Merchant
Join Date: Jun 2005
Location: West Coast, USA
Profession: Mo/E
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All of you who care about HOM raise your hand if you would still care about it if Anet announced that they changed their mind and it will not affect GW2 at all!
If you raised your hand then you are either rather daft or quite the masochist.
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Mar 30, 2008, 09:54 AM // 09:54
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#85
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Forge Runner
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The HOM is just there so that people have to grind something for till GW2.
Not even ANet knows exactly what benefits besides saving char name and guild name there will be yet.
I think they fear people abandoning GW for another game during the wait for GW2. BUT the "optional" grind, all that is left to do, title/rank grind, is going to drive away people, too. At least those who played GW because it was not a grinder.
ANet wanted to innovate the action-fantasy genre with a casual game with great pvp. More in the line of Diablo than classic levelling MMOs. Now they realized PvP alone does not keep people playing, and that GW PvP is not that popular after all.
Now they are taking a turn back to the roots of more classic MMO games, grind as gameplay element included. But then they also have to provide tons more content, plus it is a total change in design philosophy.
I wonder how GW2 will turn out. Their unlimited levels, but nearly no benefit from having high levels idea sounds more like an occupational therapy that shall make up for lack of content or purpose.
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Mar 30, 2008, 10:11 AM // 10:11
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#86
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by upier
Who would then be left playing?
It's the same thing as with all-hero parties - certain people will rather miss out on a portion of the game then be forced to play it in a way they don't like.
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The good players, that's who. But instead, the good players have left due to A-net's questionable path.
Quote:
Now they realized PvP alone does not keep people playing, and that GW PvP is not that popular after all.
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It could have been, and it is popular amongst good players. It does not take half a brain to realise that PvP online games are better than PvE online games.
Quote:
Now they are taking a turn back to the roots of more classic MMO games
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Dispite the fact that doing the opposite is what made GW such a great game in the first place, A-net a stupid to give away what makes them stand out from WoW and other MMOs for the sake of some WoW clone wanters.
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Mar 30, 2008, 11:23 AM // 11:23
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#87
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Shuuda
The good players, that's who. But instead, the good players have left due to A-net's questionable path.
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That makes no sense at all.
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Mar 30, 2008, 12:55 PM // 12:55
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#88
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by upier
That makes no sense at all.
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What it means is, if A-net had focused more on PvP, most of the good players would have stayed on, but instead, A-net neglected a lot of PvP to please Joe Wammos (e.g: Nightfall which nearly wrecked PvP)
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Mar 30, 2008, 01:09 PM // 13:09
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#89
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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Quote:
Originally Posted by Shuuda
What it means is, if A-net had focused more on PvP, most of the good players would have stayed on, but instead, A-net neglected a lot of PvP to please Joe Wammos (e.g: Nightfall which nearly wrecked PvP)
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PvP/PvE is a completely seperate issue, what has any of this got to do with a thread about how a 100% PvE expansion has panned out?
You have an inappropriate agenda.
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Mar 30, 2008, 01:35 PM // 13:35
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#90
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Fay Vert
PvP/PvE is a completely seperate issue, what has any of this got to do with a thread about how a 100% PvE expansion has panned out?
You have an inappropriate agenda.
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Well, a lot of what people are complaining about does come down to PvEr mentality and perhaps skill. Namely Grind, the need to do it for vanity items to make yourself look better than others, and not knowing how to lessen it like a good player. All I merely started with was that PvP was the endgame content, then the arguments did some stuff from there.
Not as irrelevant as you might think. Besides, this is RIVERSIDE!!!
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Mar 30, 2008, 02:37 PM // 14:37
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#92
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Kula
All of you who care about HOM raise your hand if you would still care about it if Anet announced that they changed their mind and it will not affect GW2 at all!
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I wish it wouldnt affect GW2 at all, even though I have quite a few titles. I hate the idea that I might feel left out when starting GW2, wishing that I had devoted a ton of time to completing more of them so that I might have even more at that time to show for it. On the other hand, I once quit GW due to titles and hate the idea of spending countless hours for mere cosmetics.
I played some of the titles simply as they were fun to do with a friend and there was nothing else to actually do, but the HoM makes it something else entirely. This back and forth in the way I feel about it is a big reason I may not get GW2.
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Mar 30, 2008, 03:28 PM // 15:28
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#93
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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Quote:
Originally Posted by underverse_ninja
Everyone has an opinion if you don't like Ignore it, sheeeesh not everyone likes Eye the North.
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You're missing my point... entirely. This forum is a good place to post opinions. But there are already about 16 "EotN is SO FAIL" threads. I'm saying it's crappy moderating to have the forum full of the same threads. If people *must* have non-productive, b1itchy thread, fine. If whining makes you have more fun, fine. But it's the moderators' responsibility to not allow so many of the same exact threads.
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Mar 30, 2008, 04:37 PM // 16:37
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#94
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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EOTN is lame tbh.. what did we get from it?
-a short story and recycled material
-URSAN! Jesus Christ who the hell came up with that crap
-More grind titles
-Only a few interesting dungeons
-Some half-decent armor
-A HoM that has made many people, me included, to focus only on one character and grind titles for GW2
-Consumables (just a money sink when you think about it)
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Mar 30, 2008, 04:50 PM // 16:50
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#95
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by cebalrai
But it's the moderators' responsibility to not allow so many of the same exact threads.
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While I agree with the sentiment, I think you are unlikely to achieve much complaining against the moderators. The guru moderation style is what it is: love it or leave it.
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Mar 30, 2008, 05:18 PM // 17:18
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#96
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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Quote:
Originally Posted by Esan
While I agree with the sentiment, I think you are unlikely to achieve much complaining against the moderators. The guru moderation style is what it is: love it or leave it.
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Yet once in a while, one of them will actually do their job. They're inconsistent at best.
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Mar 30, 2008, 08:04 PM // 20:04
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#97
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Underworld Spelunker
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Quote:
Quote:
Originally Posted by Longasc
I wonder how GW2 will turn out. Their unlimited levels, but nearly no benefit from having high levels idea sounds more like an occupational therapy that shall make up for lack of content or purpose.
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YOU DID NOT READ WHAT WAS FLATLY STATED.
THERE WILL BE A strong sidekicking system WHICH WILL ALLOW A MUCH LOWER, MUCH LESS POWERFUL PERSON TO JOIN HIGHER LEVEL FRIENDS BY A TEMP BOOST SO THEY WONT BE INSTAKILLED.
levels will be important not just cosmetec so say mike o brion/jeff strain
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Mar 30, 2008, 08:10 PM // 20:10
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#98
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Underworld Spelunker
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[QUOTE]
Quote:
Originally Posted by Shuuda
. All I merely started with was that PvP was the endgame content
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and when the playerbase stayed away from PVP mostly ANET was smart enough not to stay with a sinking ship and gave what most of the playerbase wanted.
and sales went up after the pvp oriented factions flop
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Mar 30, 2008, 08:19 PM // 20:19
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#99
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Quote:
Originally Posted by elsquid
This is something I been noticing recently for me. I've just gotten back into guildwars after a stopping for a while. I picked up eye of the north and I've been playing through it with my main character (a ranger who's gone through all 3 campaigns).
Now, I used to rotate back and forth between a few characters I have, just to mix things up. But now, with the hall of monuments, I suddenly feel like I shouldn't be playing as the rest of them, Like i should be sticking with my 1 character and getting all the awards for the sake of Guild Wars 2.
Is that just crazy? should I snap out of it and just play my other characters, or am i right, that theirs little motivation to play more the one?
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Well I really like GWEN, i just picked it up a few days ago and have enjoyed everything. So far i have nothing in my hall, havnt even used a tapestry yet. Just got my books and played some polymock. I dont think its discouraging to play through with more than 1 char because each character can set different things in the hall. After I complete the hall with my warrior i plan to do so again with my monk, then my ele, which will take me atleast 3 more years.
I dont know what benefits I will gain in gw2, and honestly i dont care. I just like the option the hall gives. I actually think the hall promotes mulit character useage.
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Mar 30, 2008, 08:36 PM // 20:36
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#100
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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*shield equipped*
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